I am using windows CE 4.2. I am testing Streaming Media using Windows Media
Player which is Multicasted from a media server. I am testing on 2 types of
X86 targets, one was build by our hardware engineer (lets say embedded
bord)and other was VIA make. Both had exactly same components. When i am
testing (playing) a multicast media on embedded board there is a packet loss
of 20% with in the same network. But when i am testing on VIA board which is
also on the same network these is a packet loss of 70%.( a bit surprising).
In the case of TCP (unicast) both are working fine.
I know it is not good to ask you all, What is the exact problem. But i need
all of your suggesions in regard, where can be the problem.
IS it the software problem? OS is same, all the drivers are same and of the
same version. The only difference is on the target board i am using VIA CEPC
and on the VIA board i am using MS CEPC.
IS it the hardware problem? Both have the same Ethernet and more over in the
case of Unicast (TCP) they r working fine.
Is it the problem related to buffers? is there any way to increase the
datagram buffers in CE 4.2. If i am developing my own application to play
the media i can increase using some APIs. But i need a genaric one.
Can all of you please give ur sugg. in regarding this problem.